使用Java开发扑克游戏源码java 棋牌游戏源码
使用Java开发扑克游戏源码java 棋牌游戏源码,
本文目录导读:
在本项目中,我们将使用Java语言开发一个简单的扑克游戏,游戏将包括多个玩家,每个玩家可以玩多种类型的手牌,游戏将采用图形界面,使用Swing库来实现,游戏的核心逻辑包括创建牌库、玩家选择牌、下注、摊牌以及游戏结束的判定。
项目结构
项目将分为以下几个主要部分:
- 类的结构
- 游戏初始化
- 游戏逻辑
- 用户界面
- 数据持久化
- 扩展性
类的结构
PokerGame类
这是游戏的主要控制类,负责管理整个游戏流程,它将维护游戏实例、玩家列表、牌库以及当前的牌局。
public class PokerGame { private Game instance; private List<Player> players = new ArrayList<>(); private Deck deck; private int currentPlayer; public PokerGame() { this.instance = new Game(); this.dealer = new Dealer(); initializePlayers(); initializeDeck(); } // 初始化玩家 public void initializePlayers() { System.out.println("Initializing players..."); for (int i = 0; i < 4; i++) { String name = "Player" + (i + 1); Player player = new Player(name); players.add(player); } } // 初始化牌库 public void initializeDeck() { System.out.println("Initializing deck..."); deck = new Deck(); deck.shuffle(); } // 游戏循环 public void run() { while (true) { // 玩家选择牌 currentPlayer = selectCard(); // 下注 bet(); // 摊牌 deal(); // 判断游戏结束 checkGameOver(); } } }
Player类
这个类表示一个玩家,每个玩家有一个名字和当前持有的牌。
public class Player { private String name; private List<Card> hand; public Player(String name) { this.name = name; this.hand = new ArrayList<>(); } public void setName(String name) { this.name = name; } public String getName() { return name; } public void setHand(List<Card> hand) { this.hand = hand; } public List<Card> getHand() { return hand; } }
Card类
这个类表示扑克牌,包含花色和点数。
public class Card { private String suit; private String value; public Card(String suit, String value) { this.suit = suit; this.value = value; } public String getSuit() { return suit; } public String getValue() { return value; } }
Bet类
这个类表示玩家的赌注。
public class Bet { private int amount; private boolean isCurrentPlayer; public Bet(int amount, boolean isCurrentPlayer) { this.amount = amount; this.isCurrentPlayer = isCurrentPlayer; } public int getAmount() { return amount; } public void setIsCurrentPlayer(boolean isCurrentPlayer) { this.isCurrentPlayer = isCurrentPlayer; } }
游戏初始化
初始化游戏时,我们需要创建一个游戏实例,初始化玩家和牌库。
public static void main(String[] args) { PokerGame game = new PokerGame(); game.run(); }
游戏逻辑
选择牌
玩家选择自己的牌。
public int selectCard() { System.out.println("Player " + currentPlayer.getName() + " choose a card."); int choice = SelectionMenu.show(); if (choice == -1) { return -1; } return deck.draw(choice); }
下注
玩家下注。
public void bet() { System.out.println("Player " + currentPlayer.getName() + " bet " + getBetAmount() + " points."); if (isCurrentPlayer) { currentBet = new Bet(getBetAmount(), true); } else { currentBet = new Bet(getBetAmount(), false); } }
摊牌
摊牌。
public void deal() { System.out.println("Dealing cards..."); for (int i = 0; i < 5; i++) { currentPlayer.hand.add(deck.draw()); } }
判断游戏结束
检查游戏是否结束。
public void checkGameOver() { System.out.println("Checking game over..."); if (allPlayersHaveSameHand()) { gameOver = true; } }
用户界面
使用Swing库创建一个简单的用户界面。
import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; public class PokerGameFrame extends JFrame { private Game game; private int currentPlayer; public PokerGameFrame(PokerGame game) { super("Poker Game"); setSize(800, 600); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); initializeGame(); addGameElements(); } private void initializeGame() { game = new Game(); currentPlayer = 0; } private void addGameElements() { // 创建按钮 JButton newButton = new JButton("New Game"); newButton.addActionListener(new ActionListener() { public void actionPerformed() { game = new Game(); currentPlayer = 0; game.run(); } }); add(newButton); // 创建显示牌局的组件 JPanel cardPanel = new JPanel(); cardPanel.add(new CardDisplay()); add(cardPanel); } private class CardDisplay extends JPanel { private List<Card> cards = new ArrayList<>(); public CardDisplay() { setPreferredSize(200, 400); } public void draw() { Graphics g = getGraphics(); g.drawImage(new Card(0, 0), 0, 0, 200, 400); } } }
数据持久化
为了将游戏数据持久化,我们可以使用JDBC连接数据库。
import java.sql.*; import java.util.regex.*; public class Game { private Deck deck; private int currentPlayer; private List<Player> players = new ArrayList<>(); private static final String DB_URL = "jdbc:sqlite:games.db"; private static final int DB_USER = 1; private static final int DB_PASSWORD = 1; private static final int DB_PORT = 3306; private static final int DB_HOST = "localhost"; public Game() { this.deck = new Deck(); this.currentPlayer = 0; this.players = new ArrayList<>(); initializePlayers(); initializeDeck(); connectDatabase(); } private void initializePlayers() { System.out.println("Initializing players..."); for (int i = 0; i < 4; i++) { String name = "Player" + (i + 1); Player player = new Player(name); players.add(player); } } private void initializeDeck() { System.out.println("Initializing deck..."); deck.shuffle(); } public void run() { while (true) { currentPlayer = selectCard(); bet(); deal(); checkGameOver(); } } private void selectCard() { System.out.println("Player " + currentPlayer.getName() + " choose a card."); int choice = SelectionMenu.show(); if (choice == -1) { return -1; } return deck.draw(choice); } private void bet() { System.out.println("Player " + currentPlayer.getName() + " bet " + getBetAmount() + " points."); if (isCurrentPlayer) { currentBet = new Bet(getBetAmount(), true); } else { currentBet = new Bet(getBetAmount(), false); } } private void deal() { System.out.println("Dealing cards..."); for (int i = 0; i < 5; i++) { currentPlayer.hand.add(deck.draw()); } } private void checkGameOver() { System.out.println("Checking game over..."); if (allPlayersHaveSameHand()) { gameOver = true; } } private boolean allPlayersHaveSameHand() { if (players.size() == 0) { return false; } List<Card> firstPlayerHand = players.get(0).hand; for (Player player : players) { if (!firstPlayerHand.equals(player.hand)) { return false; } } return true; } public void connectDatabase() { try { String url = "jdbc:sqlite:games.db"; URL url = new URL(url); Statement stmt = url.createStatement(); ResultSet rs = stmt.executeQuery("CREATE TABLE IF NOT EXISTS games (id INTEGER PRIMARY KEY, player1 INTEGER, player2 INTEGER, player3 INTEGER, player4 INTEGER)"); System.out.println("Database table created successfully."); } catch (SQLException e) { e.printStackTrace(); } } }
扩展性
这个项目具有良好的扩展性,可以添加以下功能:
- AI玩家
- 多平台支持(iOS, Android)
- 历史记录
- 高级功能(积分系统,排名)
通过以上步骤,我们可以看到使用Java开发扑克游戏的整个过程,从类的结构到游戏逻辑,再到用户界面和数据持久化,每个部分都得到了详细的实现,这个项目可以作为一个基础框架,进一步扩展和改进。
使用Java开发扑克游戏源码java 棋牌游戏源码,
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